Robby - Shadowrun 4E Campaign

Shadowrun Notes 08/27/11

Caverns under Louisville:
Take server (R17) from the second floor, and replace it with a dummy server.
Take anything else from the building but other servers to make it look like we weren’t there for the servers

Stark Building:
Destroy records room hidden on the 33rd floor.

Facility off of Dixie:
Disrupt operations as much as possible. Don’t kill people, trolls don’t count as people.

Tread carefully.
Building with the Train Depot:
Stop the transfer between the train personnel and Aries personnel. Don’t nuke the train.

Bourbon Baron

Castle apparently has made someone mad several groups have been snooping around the City looking for him, So far we have uncovered no leads regarding this.

2 Japanese guys
The New Yorkers

Marcus has a job for us to steal a book from a Rich guys Mansion in Bardstown.

Mission goes pretty smoothly and we recover an Original Copy of Mary Shellys Frankenstein, Dracula, and a Occult book (name slips my mind).

Along with several bottles of very well aged Kentucky Bourbon
A Humidor – That contained the Bourbon Lords yeast seed – We returned that, we really did not want that drama

a Original Winchester Rifle – Sebastian Snagged this

Come to find out Marcus grew up with the guy and this Book has been restolen and sold about 7 times now.

Dude also almost shot us with a Gauss Rifle – (I WANT ONE)

- Glitch

10 Karma Awarded

Old Lady secretary gots a penis

3 Days after the job at the warehouse everyone has been sitting around the hideout getting bored.

Glitch has been watching the entire Star Wars movies over and over again driving the group nuts since he has been able to get his voice restored.

Sebastian Decides that it would be a good idea to hit the Office/Storage facility that they saved Kirby from a few weeks ago.

Being bored, and always in need of more cash and loot the group gladly accepted

What proves to be a pretty easy entry facilitated by (AUG) turns bad when Glitch goes to pull open the elevator doors, setting off a Bomb in his face.

The group survives the blast (barely), and hauls ass up the Maintance elevator to the 24th floor.

They are greeted by a small office, and a Giant vault door.

After some fiddling with the mechanism to open the door they figure out the glowing pexiglass plate is just a damn scanner.

They open the vault door to find a Narrow Hallway with a Old Fashion Cast Iron Caged vault door.

Sebastian uses his (lock picker thingy) to unlock this door, but it gets fused to the mechanism so we cant recover it, although we did get the door open.

The hall way opened up into a 2000sq ft Vault, with several sections.

1) Caged of Section with Aztec statuary
2) Art Section with Various large paintings and works of art
3) Weapons Section
4) Desk with PC and file cabinet
5) 2 Military grade combat infiltrator Motorcycles.

They clear out some good loot from here and notice another door on the other side.

While Kirby is doing some magic ritual by the statues, Glitch decides to open the other door slowly. The rest of the group at the point group up while (Sarah) is watching elevator hallway.

Inside are a Young Female, and a Older woman. The group is already throwing Flashbangs, and Kirbies lightning grenade inside as the door opens.

The younger lady gets a shot off pinging (Jesse) right between the eyes with a gel round, before she is down from Kirbies shot.

The older lady appears to be unphased by the flashbangs or the electric.

Glitch tells her to get down, She then hits the panic button, and the rest of the group decides its time to go.

(Jesse) decides to shoot the old lady, who dodges his shot at point blank range.

Glitch goes back to see what the hell is taking him so long just as the old lady pulls a pistol.

Glitch tries to shoot her and fails as well.

They decide to book ass out of there at that point, and they all meet up at the alternate meet up spot.


Mission 1 – 15k
Mission 2 – 20k

Karma -

Pony Porn

Receive call from Marcus, that he would like us to handle a mission with his Dumb ass Nephew while we wait for Horizon corp to give us some more Intel.

Aztech warehouse
Outskirts of the east end
- Intel
-Light Security, Warehouse. 40 Feet Tall.
Multiple Docking Bays, One main Entrance, Entrance on the Roof.

- Plan A
Hijack a truck.
Non Lethal means of ingress.

2 lane roads, not much tree cover, but enough to sneak up to the warehouse.

8am, Tuesday.

The goods
1.) Hard drive with shipping manifests, details global shipping for the next two months
2.) A Box, Made out of Jade, 3 feet by a foot and a half by a foot and a half

between 9a – 12 noon, 7-8 for az, 5-8 for City

The group Hijacks a truck from an Old Man, (Aug) Tranqs the old man, and we find a cane with a 3 shot pistol, monofiliment garrote and a Monofilment sword built in.

Load up the bikes into the truck, back up to the docks and take out the loader.

No Deaths amoungst the gaurds.

Got the box, the hard drive, and 7 lbs of Coffee.

Firewater or Tech Support – Jesse Embry

Honey Badger Trebuchet – August

Session 3

Still Waiting for more Intel from Horizon Corp.

Blueprints for the Biochem Research Facility have been sent to us.

20 Stories.
7 Sub basements
Roof – Climate Control Boxes, and units.

75 yards, by 50 yards.

Upper floors – Office, Storage, a couple of labs.

Sparse details for sub basement floors.

125 × 75 yards

Security card access, and Card access to the elevators.

Train rolls by Every 4 hours, does not stop every time. Caravan of security guards comes out to unload the train, and unload the train themselves. Takes about an hour at most to unload the trains. Average time is about 20 minutes, Cargo appears to be mostly Bio hazard refrigerated boxes.

Railroad connection that is close to the loading docks, within 100 FT.

Building is in a flood plain.

Bardstown, KY – we have located a building in the area that matches that.
Office parks, marketing and accounting.
Bourbon Makers have consolidated into the area.
Most buildings in the 10 story range.

After the recon we get back and get some rest. At about 3 Am, the groups comlinks blow up with a priority transmission from Marcus.

Looks like we have a Extraction we are needed for at an Aztechnology “facility”

A “medtruck” will be meeting us at the extraction site.

A scene of chaos unfolds on the scene, 3 full sized tour buses equipped with weapons are crashed into the front doors of the site.
Here to extract one person. “Marcus’ dumbass nephew” Kerby.
Who is apparently in one of the buses.

The Third Floor appears to be where the most action is currently. From outside we are seeing heat flashes and movement through thermal optics in the RV’s Turret.

Glitch, and Reno

Entering the first floor, it’s a war zone, with paramilitary forces, and security forces laying scattered about. About 14 Dead, 4 Aztec, 10 invaders.

No sign of Kirby among the dead.

Climbing steps up to the second floor. Doesn’t appear to be much movement. Sebastian brings up the security cam at this point. The camera’s on the second floor just shows some security hunkered down behind desks. So Reno and Glitch decide to skip past the second floor.

Glitch tries to blow the door with explosives, but only succeds in putting a hole in the door, and killing someone on the other side. Seb catches up with the group, and the go up to the fourth floor, Seb hacks the door and they run across the room to the other side, hack the door there and down to the third floor on the other side of the building.

They head downstairs to the Third floor, and Seb hacks the door there. He slowly opens the door, and sees Three Aztec security guards backs to them, and a Glowing Blue Golf Ball heading towards the group.

They subdue the group and rescue Kirby. As the sounds of Sirens appear in the distance, the group escapes back to the safehouse with Kirby.

Marcus has agreed to give Seb the schematics to the Taser Ball Gun [Storm Rifle) that Kirby’s team was using.

Storm Rifle – Modified RPG/Shotgun

Marcus will provide more intel when available for what his “Dumbass Nephew” was doing.

The group came across in Kirby’s belongings, a access card for the 12th floor of the Aztech building that Kirby was raiding.

My nails is wet bitch. – Jesse Embry

Session 2

The runners have been contracted by Marcus to infiltrate some of Ares venues on Louisville and cause chaos amongst the corps interests in Louisville. On behalf of the Horizon Corp, one of the new comers to the Big 10.

Details on buildings thus far

Rough Blueprints of Ares buildings
1) Louisville Caverns – Technical Data – Basic Floor Plans

2 Entrances -

Specialty Security Badges -

Gate Guards – 10 Guards on Rotation – Every 4 hours rotated – National Guard

Pistols, Stun Batons

Possible Sniper, – Automated Weapon Systems, Camera Mounts.


- Castlecor Company,

Main office – 4 Security – 10 Non Security Staff.

Private security Available on Request

Up to 4 Security Team from Own group to monitor the area.

Each area requires Security Clearance

1 – Regular Security

2 – Low Security – Regular Guard patrols

18 Security Through to Medium

3 – Medium Security – Warehouses – Steel and Reinforced Concrete Cameras, Heat Sensors, Motion Detectors – 8 Foot Concrete Blast Doors

3 times as many Guard shacks, – 20 Guards

4 – High Security – Special Forces. 1 Reinforced Concrete Door – 1 Steel Door, 18 Foot thick Steel Door, Sliding Door, Scans for Explosives, Nuclear, Seismic, etc

Mystical Protections Outside provided, Allowed Mystical Protections Internally.

3 On Catwalks, 9 Buildings, – Snipers.

2 Guard Shacks, Every 10 Minutes, Heavy Armed Guards, 2 Side Arms, Semi Auto, 1 heavy weapon per guard. Shotgun

Security Drones – No Visible Weaponry.

1 Guard with Gyromounted Panthercannon

3 Big Ten Corps have Facilities here.

Restricted Items include – Nuclear, Explosives, Biochem

No External Security outside the area.

12 Building Logo’s

Ares – 1 Lot, Back Corner.
Lone Star
1 Government Logo – Possible Bunker – Fallout Shelter.

Everyone – Camo Suits.

Each Building has parking for Cars, Trucks

Price – 200,000 Per Month. 1 Year Contract, 4 Truck Drops, 3000sq ft offices.

2 Exits,

Dry Cargo Run – Time – 1 Hour – 2 hours, – 4 Check Points
2) Warehouse off Dixie Highway – Technical Data

1 Main Entrance, 2 Semi Access, Chain Link Fence,

Ares Controlled. 3/4th of a mile over the road,

Troll Gangers, Cargo Trucks
3) Stark Building – Technical Data – Private Building.


Office Space on 74, 75
67 – Nobody, registered – Occasional lighting.

Cameras at each Corner, Camera at door,
67 Light, but Polarized.
Every 2 hours security check on building top.
4) Four other UnNamed buildings – No Address

1 Moderate size 20 Story building – No specifics – but has plans Double E Exits – Possible Biochem research –
2 Warehouses
1 Office building

Session 1
A blog for your campaign

Game 1 – BS and Get together Session


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