Robby - Shadowrun 4E Campaign

Session 3

Still Waiting for more Intel from Horizon Corp.

Blueprints for the Biochem Research Facility have been sent to us.

20 Stories.
7 Sub basements
Roof – Climate Control Boxes, and units.

75 yards, by 50 yards.

Upper floors – Office, Storage, a couple of labs.

Sparse details for sub basement floors.

125 × 75 yards

Security card access, and Card access to the elevators.

Train rolls by Every 4 hours, does not stop every time. Caravan of security guards comes out to unload the train, and unload the train themselves. Takes about an hour at most to unload the trains. Average time is about 20 minutes, Cargo appears to be mostly Bio hazard refrigerated boxes.

Railroad connection that is close to the loading docks, within 100 FT.

Building is in a flood plain.

Bardstown, KY – we have located a building in the area that matches that.
Office parks, marketing and accounting.
Bourbon Makers have consolidated into the area.
Most buildings in the 10 story range.

After the recon we get back and get some rest. At about 3 Am, the groups comlinks blow up with a priority transmission from Marcus.

Looks like we have a Extraction we are needed for at an Aztechnology “facility”

A “medtruck” will be meeting us at the extraction site.

A scene of chaos unfolds on the scene, 3 full sized tour buses equipped with weapons are crashed into the front doors of the site.
Here to extract one person. “Marcus’ dumbass nephew” Kerby.
Who is apparently in one of the buses.

The Third Floor appears to be where the most action is currently. From outside we are seeing heat flashes and movement through thermal optics in the RV’s Turret.

Glitch, and Reno

Entering the first floor, it’s a war zone, with paramilitary forces, and security forces laying scattered about. About 14 Dead, 4 Aztec, 10 invaders.

No sign of Kirby among the dead.

Climbing steps up to the second floor. Doesn’t appear to be much movement. Sebastian brings up the security cam at this point. The camera’s on the second floor just shows some security hunkered down behind desks. So Reno and Glitch decide to skip past the second floor.

Glitch tries to blow the door with explosives, but only succeds in putting a hole in the door, and killing someone on the other side. Seb catches up with the group, and the go up to the fourth floor, Seb hacks the door and they run across the room to the other side, hack the door there and down to the third floor on the other side of the building.

They head downstairs to the Third floor, and Seb hacks the door there. He slowly opens the door, and sees Three Aztec security guards backs to them, and a Glowing Blue Golf Ball heading towards the group.

They subdue the group and rescue Kirby. As the sounds of Sirens appear in the distance, the group escapes back to the safehouse with Kirby.

Marcus has agreed to give Seb the schematics to the Taser Ball Gun [Storm Rifle) that Kirby’s team was using.

Storm Rifle – Modified RPG/Shotgun

Marcus will provide more intel when available for what his “Dumbass Nephew” was doing.

The group came across in Kirby’s belongings, a access card for the 12th floor of the Aztech building that Kirby was raiding.

My nails is wet bitch. – Jesse Embry

Session 2

The runners have been contracted by Marcus to infiltrate some of Ares venues on Louisville and cause chaos amongst the corps interests in Louisville. On behalf of the Horizon Corp, one of the new comers to the Big 10.

Details on buildings thus far

Rough Blueprints of Ares buildings
1) Louisville Caverns – Technical Data – Basic Floor Plans

2 Entrances -

Specialty Security Badges -

Gate Guards – 10 Guards on Rotation – Every 4 hours rotated – National Guard

Pistols, Stun Batons

Possible Sniper, – Automated Weapon Systems, Camera Mounts.


- Castlecor Company,

Main office – 4 Security – 10 Non Security Staff.

Private security Available on Request

Up to 4 Security Team from Own group to monitor the area.

Each area requires Security Clearance

1 – Regular Security

2 – Low Security – Regular Guard patrols

18 Security Through to Medium

3 – Medium Security – Warehouses – Steel and Reinforced Concrete Cameras, Heat Sensors, Motion Detectors – 8 Foot Concrete Blast Doors

3 times as many Guard shacks, – 20 Guards

4 – High Security – Special Forces. 1 Reinforced Concrete Door – 1 Steel Door, 18 Foot thick Steel Door, Sliding Door, Scans for Explosives, Nuclear, Seismic, etc

Mystical Protections Outside provided, Allowed Mystical Protections Internally.

3 On Catwalks, 9 Buildings, – Snipers.

2 Guard Shacks, Every 10 Minutes, Heavy Armed Guards, 2 Side Arms, Semi Auto, 1 heavy weapon per guard. Shotgun

Security Drones – No Visible Weaponry.

1 Guard with Gyromounted Panthercannon

3 Big Ten Corps have Facilities here.

Restricted Items include – Nuclear, Explosives, Biochem

No External Security outside the area.

12 Building Logo’s

Ares – 1 Lot, Back Corner.
Lone Star
1 Government Logo – Possible Bunker – Fallout Shelter.

Everyone – Camo Suits.

Each Building has parking for Cars, Trucks

Price – 200,000 Per Month. 1 Year Contract, 4 Truck Drops, 3000sq ft offices.

2 Exits,

Dry Cargo Run – Time – 1 Hour – 2 hours, – 4 Check Points
2) Warehouse off Dixie Highway – Technical Data

1 Main Entrance, 2 Semi Access, Chain Link Fence,

Ares Controlled. 3/4th of a mile over the road,

Troll Gangers, Cargo Trucks
3) Stark Building – Technical Data – Private Building.


Office Space on 74, 75
67 – Nobody, registered – Occasional lighting.

Cameras at each Corner, Camera at door,
67 Light, but Polarized.
Every 2 hours security check on building top.
4) Four other UnNamed buildings – No Address

1 Moderate size 20 Story building – No specifics – but has plans Double E Exits – Possible Biochem research –
2 Warehouses
1 Office building

Session 1
A blog for your campaign

Game 1 – BS and Get together Session


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